A collection of game development projects showcasing my journey to game development. Each project represents different aspects of the game development process, from gameplay mechanics to systems and more.
2025-10-20
Full-stack live-service framework featuring a distributed microservice backend in Go and a modular Unreal Engine client with integrated networking and UI systems.
2025-05-24
A custom game engine built with C++ and Vulkan to master low-level systems programming and enable high-performance game development.
2025-02-30
A high-risk-high-reward third-person dungeon crawler featuring combat, looting, and a unique progression system.